This entry has three pages:

Architecture

The Orcs

"Durin's Bane"

"Durin's Bane"


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omething was coming up behind them. What it was could not be seen: it was like a great shadow, in the middle of which was a dark form of man shape maybe, yet greater; and power and terror seemed to be in it and go before it. It came to the edge of the fire and the light faded as if a cloud had bent over it. Then with a rush it lept over the fissure. The flames roared up to greet it, and wreathed about it; and a black smoke swirled in the air. Its streaming mane kindled, and blazed behind it. In it's right hand was a blade like a stabbing tongue of fire; in its left it held a whip of many tongues."

J.R.R.T, The Lord of the Rings;
The Fellowship of the Ring, Book II,
"The Bridge of Khazad-Dum"





Here it is, the Valarauko, the Balrog, the Demon of Might... In Valaquenta in the Silmarillion we learn that these were once lesser ainur, or maiar; powerful and fiery spirits that were once corrupted by Melkor, the Vala who was later know as Morgoth Bauglir. It is said in the Silmarillion that these Valaraukar, which he gathered around himself in Utumno and Thangorodrim, "became most like him in their corruption: their hearts were of fire but they were cloaked in darkness, and terror went before them; they had whips of flame." This particular balrog fled the fall of Thangorodrim at the end of the First Age and hid deep under the roots of the mountains where it was released two ages later by deep delving dwarves. Within a years the balrog slay both King Durin VI and his son Nain I along with many other dwarves before they fled out of Moria. Since then it was know to them as 'Durin's Bane' and its name instilled them with great fear.

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As anyone who has read the chapter the 'Bridge of Khazad-Dum' in the 'LotR' can understand, scaling down, sculpting and in any way physically represent a mysterious, horrific and ethereal creature like a balrog is quite problematic. It will no matter how well you do it look puny and crass. Part from that and because of the evocative images it creates in the LotR, the issues of whether it hand wings or no wings, horns or no horns etc. etc. have probably been discussed by fans since the books were first read. As John Treadaway, the editor of Tengwar, the newsletter for Mithril Miniatures collectors, writes in their number one issue:

"The problem with designing and sculpting figures in an environment such as Middle-Earth is that virtually all collectors will have read (and perhaps re-read many times) the more important works and will have formed their own opinions as to what characters and creatures looked like."

Chris Tubb, Mithril's chief designer, writes eloquently in the same issue:

" So every Tolkien reader has a more or less common landscape but peopled with dramatis personae of their own creation. All this is bad news to the miniatures designer. It would obviously be a case of 'The film is never as good as the book' for the external images can never look as pleasing as those in your mind's eye, which in cases where magic or horror is involved, as with Elves and Sauron, can be kept sufficiently unfocused and mysterious. This is precisely the reasons I would never do characters like Sauron, or the Valar, and would balk at such as Luthien."

But despite these cautious words they decided to do the balrog, and that's a decision I think collectors are at the end of the day happy for. Chris Tubb and John Treadaway invited to a discussion on the readers letters pages in Tengwar, and from that discussion the balrog miniature eventually took its shape. Chris Tubb cunningly enough made a multi part kit, which meant horns and wings could easily be left out.

Myself, I guess I could find several quotes in the books supporting one look or the other but I don't bother. I know I had one very strong impression of the balrog when I first read the book at the age of ten. But since then I have re-read it so many times and seen so many 'artist's impressions' that they have created a whole row of images of this illusive creature in my mind, which I all hold for valid. The balrog in the above scene is one of them, the next time I will probably do something different.

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The miniature comes equipped with a whip, but it has only one tongue. As you can see from the quote above, the balrog carried a whip of many tongues, a scourge, so this was something I wanted to correct. I cut the rather thin and flimsy single tongue from the balrog's hand, and drilled a hole through its closed fist. For the new whip I took seven equal lengths of 1mm brass wire and twisted them to a bundle in one end. The tongues were then bent into flowing shape, as they would appear when the balrog's swings the whip over its head. Since there are recounts of how the valaraukar's' scourges could ignite, I decided to set this one ablaze too. I achieved this by cutting small jagged and pointed pieces of sheet brass, which I soldered onto the tongues. Then came the tricky part; the tongues should be tapering towards the tips so I rolled out thin strands of epoxy putty which I clad them with, a few at a time. I sculpted them the best I could knowing I would have to back and shape them further as they had hardened. This proved to be more difficult than I thought. The rather flimsy brass flames got in the way for the grinding tools and because of the fine granularity of the putty it dusted something wicked and rapidly clogged my tools. With all the cleaning of tools and touching of the tongues it took a long time and I am still not very happy with the result. The tongue are very brittle and has cracked on me several times, the whip is sprawling to much and it looks all together a little to heavy. I probably should have worked with thicker brass wire only, and grind that down to the right shape. The color scheme looks good though; black with dark red highlights, and the flames turned out better than I hoped for. Fire is rather hard to sculpt and paint in a convincing way.

I just such a challenge with the balrog's sword to, which was described as a 'stabbing tongue of fire'. Here I decided to go with an impression of a blade not in full flame but that of floating iron cooling down from great heat. I first painted the blade in yellow and gave it a couple of glazes of orange to give it a nice depth. On to this I then painted patches of black in a pattern that only left thin cracks of fiery yellow visible, very much the way floating magma can appear. I have done this before with reasonable success but I think I made the areas of black a little to small this time.

 

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I normally paint my miniatures using acrylic colors and I could go on at length explaining why, but let us just say it has to do with the size of the areas on which you have to blend colors on a 32mm miniature. On a miniature this big and with such nicely sculpted muscles it would be a waste not to paint it in oils. The reason is that acrylics set as it dries, which is very fast, but oils dry slow and sets even slower, which means you have much time to add on and blend in additional lighter and darker tones at the appropriate areas. Therefore you can achieve a much subtler blend between the colors when using oils and this will look particularly great when painting skin. I first gave the balrog a base coat of acrylic satin black which I let dry thoroughly. I then added a thin coat of lamp black oil paint, which I left to dry but not set. From there I started to add on progressively lighter tones as I defined the highlights of muscles and other raised areas, ending up with a final color of grey white. A note on black paints: they are never really black. It is true; look for yourself the next time. They are instead very dark shades of blue or brown. The blue tinted one is often called 'cold black ' and the brown 'warm black'. I think the brown variant often turns out looking a bit dirty so I used a blue tinted one for this particular miniature. When the oil colors had set I used acrylics to paint teeth, eyes and other details. The hair of the mane and crotch was painted in the colors of glowing embers (Ouch! Tough creatures, them balrogs...)

Go to: ["Moria: Architecture"] ["Moria: The Orcs"]



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Peder Hammarskiold ph@shapingmiddleearth.com
Copyright Peder Hammarskiold 1999 All rights reserved.